First came a patch on Friday that fixed the dehydration bugs and then on Tuesday came a fix for the despawning Dinosaurs. Throughout the next week, I was given updates as they patched things in the game. They hated that people were having the issues and they were GOING to make it work. ARK’s team was very transparent with me about the work they’ve put into the game to try and make it a good experience for all players. The ARK team set up a meeting to speak with me and we discussed our team’s issues with the game so far, and they actually had responses to almost everything we had right off the bat. *Side note: these glitches did not happen in the single player mode, just on the public servers for multiplayer.* Regan and I played for about 10 hours total before we reached out to the development team. At nighttime the game impossible to navigate, and even if we did run into each other, we were dead within a few minutes due to something we didn’t do or had any control over. When we jumped in, there were no dinosaurs at all, and every so often we would just start dying of dehydration for no reason. We were given codes for both the base game and the Ultimate Survivor Edition. I’m going to be completely honest and transparent about this process: it was a rough time at the start. How did it go? Well, there are some highs and lows with the Switch Version, so let’s go for a ride. For the Switch version, I played online with my partner Regan in the other room playing on their Switch and we also both tried out the single player mode. I’ve played ARK on the PC, Xbox One, and Xbox Series X. I had also played Scorched Earth (and seen Scorched Earth played) before taking a crack at the Switch Version for this review. It was my job to use the Parasaur and get all of the necessary materials for our Tribe Leader to make the things he wanted to make. Usually, we played on The Island because it was the easiest for everyone. It was all my streamer friends would play on stream, so I learned how to play ARK.
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